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> Finding power for any shot with KS Calc, or OMFG CHEAT for short
ClosetMonkey
post Apr 18 2009, 06:26 PM
Post #41


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Hi everyone,

I'd like to start of by saying that english isn't my main language, so I'm sorry for any incomprehensible stuff.

Here we go,

So, how do you ajust for wind from the wind's vertical and horizontal forces for timed shots? emot-psyduck.gif

The thing is, I searched for some physics equations and stuff and managed to made my own system of equations for turtle's SS and fork shot (inputing xdistance and ydistance), but I can only get accurate results for 0 wind shots. (From there I've been ajusting using Yoyobuae's aim chart)

QUOTE
Wh - wind's horizontal vector
Wv - the vertical one

x = Power*Constant*Airtime*Cos(Angle) + .5*Wh*Airtime^2

y = Power*Constant*Airtime*Sin(Angle) + .5(Wv + Gravity)*Airtime^2

This is obviously (duh) not the final thing but the thing is, I feel like (the bold part):

QUOTE
x = Power*Constant*Airtime*Cos(Angle) + .5*Wh*Airtime^2

y = Power*Constant*Airtime*Sin(Angle) + .5(Wv + Gravity)*Airtime^2


...should have something concerning the wind's effect.

The only "solution" I've found so far is creating constant for the wind's effect (like 1, for example) and then comparing the results (obviously wrong) with the ones i got from Yoyobuae's and making some kind of windchart crap, but that is out of the question, cause I'd have to make one for every angle and wind angle to make it accurate. emot-bang.gif

So, does anyone know how to solve this problem?
(It should be possible, since aimbots have fixed-time thingy)

Anyway, thanks in advance

(I guess I came out of the closet)

EDIT: Oh, I forgot to mention, the constants i used for both Gravity and MobileConstant were found by attempt and they're not the same (neither Gravity, nor MobileConstant) for Timebomb and Fork shot (I used 1.83 secs, in case you want to know).
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v1d4l0k4
post Apr 22 2009, 12:52 PM
Post #42


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Does anyone have the speed and gravity of the new mobiles (BlueWhale, Frank, Maya, Phoenix, Tiburon, Wolf)?

PS: What the name of this formula?

Thanks,
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PUTOOOOO
post Apr 22 2009, 06:05 PM
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QUOTE(v1d4l0k4 @ Apr 22 2009, 12:52 PM) *

Does anyone have the speed and gravity of the new mobiles (BlueWhale, Frank, Maya, Phoenix, Tiburon, Wolf)?

PS: What the name of this formula?

Thanks,
v1d4l0k4 happy.gif


I call this formula Yukon Jack!


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1nsanemofo
post Apr 22 2009, 07:50 PM
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PUTOOOOO
post Apr 22 2009, 08:04 PM
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NO, IT'S THE YUKON JACK


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ClosetMonkey
post Apr 24 2009, 03:01 PM
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Hey guys,

So, I had an idea concerning my post (didn't quote it cause it's too big ang ugly emot-psyduck.gif )

According to Yoyobuae's chart (the 2.15secs one for turtle), 20 wind is like 200 pixels, so maybe there is a way to ajust it without having to find any constant for the wind's effect. You got the point, unless you're a complete mongoloid, which you certainly are not!

/////

I finally had time to work on it, and it works, just to let you know. For fork I used like 200/29 or 26 ionno what works better.

But there is a problem, when wind is around angle 56-68 it's clear that it won't reach, so I usually have to reduce 1 to 3 angles.
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