IPB

Welcome Guest ( Log In | Register )

Guests, read this to find out why you can't see most topics any more.

 
Reply to this topicStart new topic
> My turtle "order of operations", guide to improving ur hitting percentage
LichKingg
post Mar 24 2008, 06:45 AM
Post #1


Anime Otaku
Group Icon

Group: Members
Posts: 433
Joined: 2-November 07
From: Misaki City!
Member No.: 732

IGN: LichKingg
Guild: Ivan's guild. (keeps changing name so i'll just leave it @ that)
GBNA:
Main: turtle

Clan: The ACES of ACES



Alright, my 1st real "guide". Bear with me. My aim with this guide is more to show which type of shot to try to shoot in order to have a better chance of hitting, and not to give a series of complicated equations on how to hit with 26 wind at angle 286 degrees.


First of all, we must consider our arsenal. What can we use to hit the target?

- 1st to 6th intersection forks
- timebomb
- skybomb
- connection fork (guess its not REALLY a fork, but it is fixed time)
- fixed 70/75/80/85/90
- BJSL 70/80

That is about all the forms of shooting i usually do.

Now, I personally believe that there are more than 64 possible wind directions in Gunbound. Unless I have made some serious physics mistakes calculating turtle through physics, I have often encountered situations where the factor is "in between" factors on a 64 factor windchart.

Knowing this, I think most of us do not use a more... detailed windchart than this. Therefore, it is safe to assume that we are very often "guessing" at the wind direction. This leads to error in our shot, and we want to minimize this.

But how do we do it?

Let us start with an example.

Target is 1 screen away. There is 26 wind at angle 306 degrees. On a 32 factor windchart, the closest wind factor we have is for a wind angle of 303.75 (this would be the 4th factor to the right of directly downwind).

now say we shoot a fixed 80 degrees. Measuring from shot origin, this tells us to shoot with a power of 3.54. However, we should be shoot 3.48, due to our factor difference of 2.25 degrees. this 0.06 bars is more than enough to turn a perfectly core shot into a complete miss.

Now I will exaggerate a bit to show my point. Say we shoot a theoretical 3rd fork at the same person in the same situation (note: this is almost impossible to do due to its sg nature. usually there will be land in the way).
at a 3rd fork with a proper wind angle factor -- angle: 14.07, power: 3.81.
at a 3rd fork with a wind angle of 303.75 -- angle: 14.11, power: 3.82.

We notice that we will still be shooting at angle 14, with a power difference of 0.01.

The difference between these 2 shots, is that 1 is ultra low time, and one is ultra high time.
Why does time make a difference? This is because the more time your shot takes in the air, the more the "difference in wind angle" will affect your shot. The less time your shot is in the air, the less time wind has to screw your shot up.

That being said, you should always fork when dealing with imprecise wind directions and high winds. Of course, forking is not always available, but the goal here is to shoot with as little time in ur shot as possible.

If there is little or no wind, shoot as high angle using fixed angle formula in order to get most money.
I do NOT like the use of banpao/2.4/3.4/bjsl in general due to its nature of having both the power and angle as imprecise numbers. You often get an angle of 76.3 or something, while trying to shoot a power of..3.45. i'd only use this stuff if i'm going first and need to shoot fast. With fixed angle, only the power is hard to shoot. (Note, you do not have to worry about this with forking, because fork angles are very close to each other, a difference of 0.3 angles will not alter ur shot significantly).

However, there are often situations when forking is impossible. Say your opponent is on the other side of a ramp, even a small one like the ones they have on miramo A. Sometimes, you will only hit half your fork because the "bottom" of it hits the ramp instead of the target.

Due to the same reasons mentioned above about low time, you should try to shoot a connection fork (when the 2 streams come together) when an opponent is on a ramp.


Timebomb SS is really a tricky one. This one is harder to do than forking, since u control where it opens. I find, sometimes 1 angle will make it open too late, and 1 angle higher will make it open wayy too early. This is seen often when i try to tb far places (over 1 screen). I feel TB is only a viable option when u are shooting at people close to u.

Skybombs on the other hand (the one where the angle of the shot at 2.134 seconds - 90 degrees = final velocity angle) are disasters for me. I often calculate, end up with an angle of 83.4, and nowhere to move to make it work. Skybombs have teh same problem as full power. difference in wind angle affects it a lot, and there is a lot of distance between each of its angles, making u have to walk a lot, which u dont always have the chance to do. Therefore, i rarely skybomb, and don't recommend this form of turtle ss.

i THINK thats all the shots available. hopefully, i see less people leaving due to not hitting a 1st turn uha dual in some random 26 tailwind at an imprecise wind angle.


--------------------
IPB Image
Waterloo '12 - Math: Financial Analysis/Risk Management
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
StY
post Mar 24 2008, 08:31 AM
Post #2


Double Gold Axe
Group Icon

Group: Members
Posts: 517
Joined: 29-August 07
Member No.: 650

IGN: 5aintY
Guild: ACES
GBNA:

Clan: The ACES of ACES



WOHOOOO I CAN USE TURTLE NOW
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
LichKingg
post Mar 24 2008, 10:22 AM
Post #3


Anime Otaku
Group Icon

Group: Members
Posts: 433
Joined: 2-November 07
From: Misaki City!
Member No.: 732

IGN: LichKingg
Guild: Ivan's guild. (keeps changing name so i'll just leave it @ that)
GBNA:
Main: turtle

Clan: The ACES of ACES



:# ya man, i never see u on turtle :$.


--------------------
IPB Image
Waterloo '12 - Math: Financial Analysis/Risk Management
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PUTOOOOO
post Mar 24 2008, 05:21 PM
Post #4


Red Dragon
Group Icon

Group: Members
Posts: 1,526
Joined: 7-July 07
Member No.: 543

IGN: PUTOOOOO
Main: TURTLE





you forgot to put 0 spin forks :D


--------------------
IPB Image
IPB Image
There are no borders to ingredients - Iron Chef Rokusaburo Michiba
Let the ingredients rest in peace - Iron Chef Rokusaburo Michiba
Don't struggle to be different just for the sake of being differen t- Iron Chef Rokusaburo Michiba
Respect the old and search for the new - Iron Chef Rokusaburo Michiba
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
StY
post Mar 24 2008, 06:28 PM
Post #5


Double Gold Axe
Group Icon

Group: Members
Posts: 517
Joined: 29-August 07
Member No.: 650

IGN: 5aintY
Guild: ACES
GBNA:

Clan: The ACES of ACES



ZOMG ZOMG ZOMG WHAT THE FUCK ARE THE 0 SPIN FORKS ZOMG
it better not be sg or else you fail!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PUTOOOOO
post Mar 25 2008, 03:17 PM
Post #6


Red Dragon
Group Icon

Group: Members
Posts: 1,526
Joined: 7-July 07
Member No.: 543

IGN: PUTOOOOO
Main: TURTLE





no its a turtle kaze
a sg is more like a 0.1 spin fork


--------------------
IPB Image
IPB Image
There are no borders to ingredients - Iron Chef Rokusaburo Michiba
Let the ingredients rest in peace - Iron Chef Rokusaburo Michiba
Don't struggle to be different just for the sake of being differen t- Iron Chef Rokusaburo Michiba
Respect the old and search for the new - Iron Chef Rokusaburo Michiba
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
AstroScopus
post Jul 18 2008, 09:12 AM
Post #7


Wooden Hammer
Group Icon

Group: Members
Posts: 84
Joined: 16-April 08
Member No.: 934

IGN: AstroScopus
Main: Armor



now that makes me curious, is it possible to have the shot fork perfectly around yourself? basically a complete miss on yourself looking like a waterfountain ^. ^
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
TomCru1se
post Jul 19 2008, 03:34 PM
Post #8


Number one hyperactive knucklehead ninja
Group Icon

Group: BANNED!
Posts: 644
Joined: 3-July 07
Member No.: 536

IGN: TomCru1se
Guild: Rise
Main: Turtle

Clan: Elitist Bastards





lol yes do 90 1.4


--------------------
IPB Image
kesler is bestler
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PUTOOOOO
post Jul 19 2008, 04:22 PM
Post #9


Red Dragon
Group Icon

Group: Members
Posts: 1,526
Joined: 7-July 07
Member No.: 543

IGN: PUTOOOOO
Main: TURTLE





probably something like 1.8


--------------------
IPB Image
IPB Image
There are no borders to ingredients - Iron Chef Rokusaburo Michiba
Let the ingredients rest in peace - Iron Chef Rokusaburo Michiba
Don't struggle to be different just for the sake of being differen t- Iron Chef Rokusaburo Michiba
Respect the old and search for the new - Iron Chef Rokusaburo Michiba
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
t3hm3n5
post Jul 20 2008, 12:03 AM
Post #10


Stone Hammer
Group Icon

Group: Members
Posts: 181
Joined: 29-September 07
Member No.: 698

IGN: tehmens
GBNA:

Clan: None




gd lich, hhahahaha
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
LichKingg
post Jul 20 2008, 10:37 AM
Post #11


Anime Otaku
Group Icon

Group: Members
Posts: 433
Joined: 2-November 07
From: Misaki City!
Member No.: 732

IGN: LichKingg
Guild: Ivan's guild. (keeps changing name so i'll just leave it @ that)
GBNA:
Main: turtle

Clan: The ACES of ACES



lol i guess i was bored mar24,2008 :#

tho its annoying when people dual 1st turn in some random 20+ upwind with nearly full power then complain that they missed.

this guide pretty much also answers y i like to sg/low angle nearly everything.


--------------------
IPB Image
Waterloo '12 - Math: Financial Analysis/Risk Management
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
mylord
post Jul 21 2008, 07:02 AM
Post #12


Battle Axe
Group Icon

Group: Members
Posts: 574
Joined: 12-January 07
Member No.: 88



lol at fork fountain


--------------------
IPB Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
StY
post Jul 21 2008, 05:39 PM
Post #13


Double Gold Axe
Group Icon

Group: Members
Posts: 517
Joined: 29-August 07
Member No.: 650

IGN: 5aintY
Guild: ACES
GBNA:

Clan: The ACES of ACES



foundtain TENDS to out-dps you
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 18th November 2019 - 06:28 PM

Mocha v1.0.3 Skin Designed by
Web Design by Bytech