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> Trico / turtle fork / skybomb tornado guide, fucking fagget
PUTOOOOO
post Jun 25 2008, 09:24 AM
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First Ill throw some land marks at you that go over 2 screen lollz
quick reference
1200 - 1.5 screen 1600 - 2screen - 2000 - 2.5 screen - 2400 -3screen
so as you notice some of these land marks go over 3 screen WTFBBQSAUCE?
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here is the yayo
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Oh and for multiple tornadoes you gotta first do all that crap on the first tornado then you gotta do the
N part so if there are 3 tornadoes that are 100 pixels you do all those steps on the closest tornado then
for the 2nd and 3rd you add 240pixels each then that's 480 extra distance you add.

tornado skybomb
oh and the skybomb dosent work with this formula those are actual sky bomb land marks I just put in
they are fairly easy enough to feel all you gotta do is high angle like a shot 2 and pretend there is no tornado just use your own expereience on wind to feel it.


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1nsanemofo
post Jun 25 2008, 09:36 AM
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Looks good, but even though thats advanced feel, not forms, I have a strong feeling most people without a background in fairly detailed formulas won't have any idea where to start with this :D


I do have 1 question, I don't quite understand how you figure out which number to use for where the nado is on screen, is there some obvious trick I'm not seeing there, or is it not included?


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PUTOOOOO
post Jun 25 2008, 10:34 AM
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i found this by chance by just observing the nado and i somehow came up with my own pattern. this isnt related to any kinda weird math law unless i discovered it by myself by accident lol
thats what happens when you make a bunch of theories >.<


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1nsanemofo
post Jun 25 2008, 11:05 AM
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Ah, very cool, so no way to tell which # to use in reference to where the nado is?


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LichKingg
post Jun 25 2008, 01:19 PM
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bleh i still don't understand why you need 3 screen landmarks. tho, i can't say i understand your method at all.

for fork nado, i subtract the distance of nado, and make sure i "antifork" the nado, aka, both streams go in at same angle (which only occurs at antifork point).

where do 3 screen landmarks come from >.<?

mb do an example so i can understand lol.


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KumKang
post Jun 25 2008, 02:21 PM
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o.O what ever that said.. i dont understand it


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PUTOOOOO
post Jun 25 2008, 02:52 PM
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OK so lets say the guy is 2 screens away and then there is a 100 pixeled tornado sitting on the 19 land mark in other words 1/4 away from you
2 screen is 1600
The SP number would be 570
a 100 pixeled tornado would mean you add 240
1600 + 570 + 240 = 2410 which is just abit over 3 screen
if you look in the table you will get this

for a fork it would be 2452 - 15 and for a timebomb that would be 20 - 2450
might be slightly too low but that's as close as you can get.

oh and if your nado fork angle is too high it will just go crazy so that's y you might need to use 5th spin or 4th spin ( which isnt provided) to get a lower angle


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LichKingg
post Jun 25 2008, 04:19 PM
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oh. i think i see how you use this method lol, although i can't say i get the theoritical background behind it lol.

still think my current method has more physics to it. (antifork the nado so the angle of both streams get affected the same by nado. subtract xdistance of nado. predict ydistance of nado change. etc etc)

mm back to dancing to hare hare yukai.


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PUTOOOOO
post Jun 25 2008, 05:05 PM
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QUOTE(KinggReaper @ Jun 25 2008, 04:19 PM) *

oh. i think i see how you use this method lol, although i can't say i get the theoritical background behind it lol.

still think my current method has more physics to it. (antifork the nado so the angle of both streams get affected the same by nado. subtract xdistance of nado. predict ydistance of nado change. etc etc)

mm back to dancing to hare hare yukai.


I think thats my old method but in a nutshell , I THINK i dunno what you mean by anti forking though lol


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LichKingg
post Jun 25 2008, 06:09 PM
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make the shot enter the nado when the 2 streams are furthest apart.

only at this time ( i call it antifork) do they have the same direction in velocity. And for tornado fork to work, i believe they have to enter nado with same velocity (both in magnitude and direction). If they enter @ different angles, then they will get different effect from tornado, which will make the nado fork not work.

i thought ur old fork method was to fork the end of nado lol.


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PUTOOOOO
post Jun 25 2008, 08:26 PM
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i made so many methods lol that V method was really stupid it wasn't even a fork
and the one that forks end of nado was really a trick just to shoot the person next to the nado but these arent actual nado forks but actually tricks to get a decent shot 2 through.


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StY
post Jun 25 2008, 08:41 PM
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not that i wanna know this shit atm, but just wondering. where are the trico nado blind spots?
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t3hm3n5
post Jun 25 2008, 08:47 PM
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trico marks for over 2 screens :DDDDDDDDDDDD
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PUTOOOOO
post Jun 26 2008, 03:55 AM
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blind spots are learnt by expereience there are some times where you are forced to use my old method to shoot through the nado but that is usually if the tornado and person is close and also I didn't release that since I sold that to a guy for 100$ I would feel bad to release something he payed so much for lol. in a sense this has no blind spots as long as it keeps it's shape but if you shoot far range its usually guaranteed a rotation of some form
then for wind you gotta use fork adjustments


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Nmpa
post Jun 28 2008, 07:33 PM
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YaY i dont understand anything XD


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TomCru1se
post Jun 28 2008, 11:44 PM
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v-method rocks man wtf u talking aboot!!!!


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AstroScopus
post Jun 30 2008, 08:39 AM
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played like 10 games with putooo yesterday ... and he kicked me for a friend to join :(

no fun.

and I HATE being kicked after we lost taht one game, and you HIT ME and we could have won, haha, oh well.

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BADKSK1LL
post Jul 17 2008, 12:51 AM
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:O OMG!! another example please... :O.. ADD ME PUTOOO IN GIS
"BADSK1LL" :p.. thx ^_^ i want to see you playing nado shot ;p
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LichKingg
post Jul 17 2008, 05:57 AM
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o.O guild = 3star? i found that moderately lol


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BADKSK1LL
post Jul 17 2008, 06:37 AM
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:p.. YOU FOUND IT? OK.. YOU MUST FOUND ME TOO.. LETS DO THE CHA-CHA :P
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