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> Easy Timebomb guide, For forkers/people learning forks
TomCru1se
post Jul 27 2008, 08:06 PM
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Heres an easy way to find a tb angle after forking a guy!
This method rocks cos ppl who fork a lot dont have to look-up/calc seperately for a tb

Pre-requisites:- Must be able to 6spin fork with turtle.
Must be experienced enough with wind adjustments for 6spin fork

Finding Angle

Common sense if youve looked at the tb/fork landmarks side-by-side

Here is the relation in 0 wind

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Heres some scenarios (in 0 wind):-

Example 1) U fork a guy at 3/4 screen using 48 2.1
Next turn u get a SS, looking at this graph, u add 8 angles and do a tb with angle 56 and BAM

Example 2) Forking a guy at 1.5 screen using 29
U get a SS and add 8 angles and use 37 for a tb

So pretty much you add 5 angles at 1/4 screen, 8 at 1/2 and keep adding 8 until after 1.5 screen where u add around 7-6 angles

"Thats all fine and dandy tomcru1se but how the hell do i adjust for wind!!"


The cool part is it usually works in all winds...
You just gotta know how to adjust the forks in winds. The angle addition to do a tb will be the same....there are some minor adjustments for the strong ones.

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So looking at this, let say wind is 20 and youre shooting against it
Target is at 1 screen, after adjusting the fork for wind you come up with angle 35 for the fork. So you proceed to add 8 angles to the fork angle but wait!! You realize wind is too strong, so you lower an angle after looking at this chart and add 7 angles instead and use 42 instead of 43


Finding Power


Obviously Ur not gonna hit with the same power after u change the angle from the fork!!

Heres another neato graph showing the power adjustment from fork to tb angle as distance changes emot-eng101.gif

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So at 1/4 screen ur gonna add around 0.20 power to the fork power
at 1/2 around 0.15 power
at 1 screen its the same!!!!! well almost same ^.^ its just a teenie bit extra
BUT after that you start lowering power from the fork power!

"omg wtf why tomcru1se!!"

Its all basic physics silly! The further ur angle is from angle 45 the more power u have to use. After 1 screen, instead of your forks, your tb angles are closer to 45, therefore they require less power



"what about the power relation in winds?"

Hmmm this is a bit tricky...


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Basically you lower a bit of power from the power-adjustment in the "floaty" winds
So instead of adding 0.15 at 1/2 screen in 20 upwind, you add only 0.1
at 2 screen instead of lowering 0.3, you lower a bit extra and go ~0.35-0.4

And for the "pushy" winds and you add a bit more power to the power adjustment
So at 1/2 screen instead of adding 0.15 in 20 headwind (straight-against) you add a bit extra and add 0.20

Thats all!!

Ending notes:-
1) Do NOT try this in big elevations.
For minor elevations
(anything less than sea of hero...meaning from mid-top island to the main centre island) it should work

2) Another neato-thing, you can pretend ur really trying to fork someone and look pro/pretend you know what ur doing
and when u tb them, everyone will think youre super pro! and noone will know you were testing for the tb!! emot-eng101.gif

3) Once uve mastered forks, you wont even need to test for the tb with a fork, you'll just know straightaway what angle to use! Thats when this method rocks cos you wont need to learn tb's seperately!

So my advice is when ur learning turtle-forms,
First learn high angles, then learn Skybombs, then learn 6spin forks and then you will know tbs!
After that u can learn all sorts of cool stuff like nados, mirrors, elevation forks/tbs ^.^


Good luck!


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1nsanemofo
post Jul 27 2008, 08:17 PM
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*approves*

This is the type of stuff I like to see in the guides section, actual guides, going back to the old days of actually explaining how shots work, and how to hit, and why they hit, not "heres another windchart to leech, this helps the people that know how a calculator works but no one else"

That being said, well done on this, Im not a turtle player, but from what I've seen in the past this information is accurate and will work most of the time, I say most due to it being a feel method to hit (theres no real formula here, in my opinion, if you cant take a number and add a number under 10 to it you're just fucking stupid)

The only problem I had with it is the first graph, the angle adding one, is kind of fugly and hard to follow, but that's it

To anyone with a 0 post count and trying to learn the game, look at this, it's a great addition to actually learning turtle and the way its shot works, not just being able to plug numbers into a calculator and relying on other peoples hard work to hit your shots.


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TomCru1se
post Jul 27 2008, 08:58 PM
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ah ty yeah i feel the same way, i pretty much worked on this method because i didnt wanna memorize extra windcharts
I say "worked" because experienced turtle users are familiar with the "8-angle-addition trick" but most have never expanded on it (at least not from what ive seen..)...so I wont take credit for developing the method
I would however like to thank ANBU for sending me the tb landmark table when I was learning through this method (that was almost 2 years ago lol..not sure if he remembers) and my friend ZlZl from PonZi for teaching me this method



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1nsanemofo
post Jul 27 2008, 09:06 PM
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Ya, its a fairly old method, like the trick of something along the lines of +3 angles and a bit of power for a timebomb to hit in a normal shot, I think that was it anyway o_o;

But, even being an "older" trick that a lot of more talented turtles know, fct of the matter si theres new people every day that dont know any tricks, and almost no guides give them anymore because they are written by people who assume that it's common knowledge


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LichKingg
post Jul 28 2008, 03:40 PM
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"but tomcru1se!! how would you adjust wind for fork initially?"

*pokes

POST CHARTS :#


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TomCru1se
post Jul 28 2008, 05:58 PM
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ehhhh thats one of the requirements, its an integrated method >.< Once you know how to do one, you can do the other but i recommend learning the 6spin before trying out TBs

Theres plenty of fork windcharts out there...gabe has an excellent one here which is the one i recommend
(Note it says "5-s" and "4-s" in the left corner of the table, the "5-s" is actually a "6-s" or "6-spin"...the "4-s" u can ignore it doesnt apply to this method)


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TurtleRider
post Jul 31 2008, 03:38 PM
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DOESN'T WORK!!!!!! MWAHAHAHAHAHAHAHAHAHAHA
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TomCru1se
post Jul 31 2008, 05:13 PM
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dont listen to him!!!!!!! emot-argh.gif


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BaAaZoOoKaAa
post Aug 2 2008, 11:56 AM
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im actually gonna put this on my site in the FEEL section :)

this is like probably one of the easiest ways to learn feel forks, you only need to memorize a few shots =O
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TomCru1se
post Aug 2 2008, 02:55 PM
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you mean learn tbs emot-v.gif
and whats ur site i wanna see it


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PUTOOOOO
post Aug 4 2008, 02:41 AM
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k i think i got a little rule to add for wind effect. every 8 angles you lower u raise 1 angle and every 8 angles you raise you raise 1 extra angle if ur looking at it from a timebomb > fork perspective.

so if u were to raise 8 angles for a timebomb on 66 which will become 74
you would then do 74 - 8 + 1= 67 for the fork angle

for fork to timebomb it should be vice verca.
havent tested this out but w/e .

then for elevation i would think it its lower 2 angles for shooting downwards then upwards is 2 more angle

again this is timebomb > fork conversion

so on an area downwards where 48 would be you would lower 8
which is 40 then lower 2 more then you got 38 for your new fork downwards elevation angle

vice versa for fork > timebomb aswell

i think this probably wont work aswell if its super close range and also elevation isn't low.
and maybe deeper the elevation the more angles you might have to change but I haven't tested this out or anything. just something I thought up in my mind. should work to a certain extent though :p

this similar to what i do for wind effects for elevation fork shots.


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Gabe
post Aug 5 2008, 08:17 PM
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count to 2


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IcyRain
post Aug 6 2008, 09:50 AM
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QUOTE(1nsanemofo @ Jul 27 2008, 11:06 PM) *

Ya, its a fairly old method, like the trick of something along the lines of +3 angles and a bit of power for a timebomb to hit in a normal shot, I think that was it anyway o_o;



That trick works well if you're used to the 2.4 bar method of shooting for turtle. Lower 3 angles from your 2.4 shot and add some power (I think...) and the tb will be decent.

About the guide... I've found that the fork to tb method works fairly well from about 3/4 to 1 1/4 screen. Anything under or above that distance requires different changes.


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TurtleRider
post Aug 13 2008, 12:19 AM
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it doesnt work...
tom already stopped using it cuz he got too frustated of missing timebombs so much
one advice:
DONT TRUST IT!!!
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MaShin
post Aug 13 2008, 02:06 PM
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rofl moto....fuck you
<3 aman lol


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TomCru1se
post Aug 13 2008, 04:46 PM
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motos just jealous cos i have a guide and he doesnt emot-eng101.gif


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PUTOOOOO
post Aug 13 2008, 07:58 PM
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QUOTE(IcyRain @ Aug 6 2008, 09:50 AM) *

That trick works well if you're used to the 2.4 bar method of shooting for turtle. Lower 3 angles from your 2.4 shot and add some power (I think...) and the tb will be decent.

About the guide... I've found that the fork to tb method works fairly well from about 3/4 to 1 1/4 screen. Anything under or above that distance requires different changes.

WHAT???
so that means half screen would be 72 2.5
since you lower 3 angles and add power :O


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TurtleRider
post Aug 13 2008, 10:08 PM
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QUOTE(MaShin @ Aug 13 2008, 05:06 PM) *

rofl moto....fuck you
<3 aman lol


ttoommeerr....
SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
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TurtleRider
post Aug 13 2008, 10:09 PM
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QUOTE(TomCru1se @ Aug 13 2008, 07:46 PM) *

motos just jealous cos i have a guide and he doesnt emot-eng101.gif


ok ok
ill make a guide later
even tho i have no pacience
just to stfu ur fking mouth <3
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IcyRain
post Aug 16 2008, 10:36 AM
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QUOTE(PUTOOOOO @ Aug 13 2008, 09:58 PM) *

WHAT???
so that means half screen would be 72 2.5
since you lower 3 angles and add power :O


Maybe I'm thinking of connection forks, not 2.4. My bad ><


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