Well, it is about time to redoo the thread explaining the use of the aimchart, since the 40+ reply thread in which I explained everything got erased ( hates whoever was responsible

).
What is the graphical aimchart?It is a chart that relates the variables involved in aiming in GB (distance, velocity and acceleration), in one chart. It looks like this:

Simply put, the blue lines represent shooting power and angle, the red lines represent distance to target.
How does it works?Normally it is not possible to simply plot distance, velocity (shooting power) and acceleration(gravity, wind) on a chart. This happens cause each variable behaves diferent as time passes.
But when a player is aiming ingame, he/she doesnt think much about the amount of time the shot spends in the air (unless he/she is doing Turtle SS timebombs or Trico's 3 in 1s). One interesting fact though, is that if time was fixed to some value, then aiming becomes easier. What I did is develop a whole aiming method assuming "time" was some fixed value. In other words, we would aim the shot so that at 3 seconds, for example, the shot is where the target is at, and hit.

And that is what the chart does for you. It tells you what power and angle to use so the shot is at a certain place at 3 seconds. This would be a 3 second aimchart. To ensure this happens, we follow 3 steps. Compensate for gravity, by adding a certain amount of upward speed (shooting power), opposite to gravity so that the effects of it are nullified, within the 3 seconds period. Then add another amount of speed so that the shot travels the distance to the target, in 3 seconds. And finally compensate for wind, adding an amount of speed opposite to it.
You dont need to understand any of the above facts to use the aimchart though
How do you get it?You need to print out your aimchart. Get the aimchart generator from the GB Simulator webpage (right-click link, then click "Save As..." and select a directory for it):

Now go to the folder where it was downloaded to, and run the chart_gen.exe. Select the mobile (it doesnt work for boomer hook/back shots) you'll like the aimchart made for, and select a "Time constant". The more time, the higher the angles and powers you'll need to use. Something like 2.5 seconds should work fine for any mobile. For Turtle's shot 2 you can safely use 2.7 seconds. For Turtle's SS timebombs use 2.2 secs.
Click "Generate". The program will now generate the chart, once it finished you should see a small preview on a window. You can see, on the window's title, the folder where the image was saved. Click on the image to open a Windows Explorer window displaying the image file that was created.
Now you need to print this image. IF you have Windows XP this is quite easy, simply double click the image to launch Image Preview. Click on the "Print" icon on the bottom. Click on "Next" until it asks you select the print size and the number of copies. Select "8x10 in print" (or "20x25 cm print" which is the same thing). Finally click on "Next" to start printing.
If you dont have Windows XP, then try to print it using a image editing or viewing program which lets you select an "Fit to page" option. If you dont have one, then wait a few days until I add printing support to the chart generator program itself

.
Once you have your chart printed on a piece of paper, cut out the windscale (the little ruler like scale on the bottom left), but leaving a little white space, later on the post I explain why. To make the windscale more easily manageable tape it to a plastic ruler. I like to tape it under a
transparent ruler so the windscale is visible thru the ruler, and the ruler itself doesnt block the chart. You could also tape it on whatever you can find as long as you can move it around easily.
How do you use it?Now comes the interesting part

. Aiming with the chart basically consist in 3 steps:
1) Measure (distance to target, wind direction/strenght).
2) Move your windscale on the chart (according to the measurements) and mark a point.
3) Read the shooting angle and power for that point.
Now, because this is a graphical aiming method, there is a direct relation between what you see in GB and its representation on the chart. This is an advantage because you can estimate distances in GB and use that on the chart. It is also kinda of a disadvantage cause any mistake you do on the chart would reflect back on the shot you perform on GB.
I'm sure that the chart is very accurate. How accurate can YOU be?

Most likely not very accurate at start, but with a little time, you get better, and faster. One thing is true though, while using the aimchart you will start to hate that 20 second timer

. Specially if you do like me and rely COMPLETELY on the chart to aim for every single shot.
Enought talk now, I'm gonna explain step by step what you need to do to use the chart (with pics

):
Lets say we're using Turtle and a 2.7 second aimchart. And we have the following situation:
PIC 1First we need to measure where the target is exactly, and dont forget to do all your measurements from you're mobile's cannon. We start with the horizontal measurement (SD = screen distance, the distance from the left to the right edge of the your screen):
PIC 2You need to memorize some landmarks (like 1/4, 1/2, 3/4 SD) on the bottom interface so you can do measurements really quickly.
Then measure distance vertically. We use the options menu as a ruler, you can quickly bring it up and hide it by pressing Esc key:
PIC 3In this case the target is almost a 1/4 of 1/4 SD is
DOWN. Be sure not to mix up and down, it happens to me once in a while.
Now we go to measure wind's angle:
PIC 4In this case it's 68 degrees. How I know that? Because the highlighted part of the ring (the one the arrow points at) on the wind display fills entirely the section from 45 to 90 degrees:
Wind RingThis means the angle is exactly midway between 45 and 90, which is 68. The same applies when the highlighted part fills the 0 to 45 degrees section, in this case the angle is 22. On the rest of the cases you need to estimate the angle, keeping in mind where 0, 22, 45, 68 and 90 degrees are.
Ok we now go to the aimchart. Grab the windscale and move it to where the 68 degrees line is and align the edge of it to the line:
PIC 5Make sure you place the windscale in the proper direction, prefferably draw an arrow on a whitespace on the windscale to avoid confusion.
Now comes an slightly tricky part, you must move the windscale, without rotating it. You move it to where the 1/4 SD right is marked.
PIC 6Distance is represented by the red grid. The crossing point of the black lines is zero distance. From here on each red line marks one extra 1/4 SD, distances lie between the red lines represent distances between one 1/4 SD and the next.
Notice how the first long line on the windscale points exactly at 1/4 SD horizontally along the black line.
We move the windscale down to just about the 1/4 of 1/4 SD vertically down is.
PIC 7The line of the windscale we've been working so far represents wind 0. In this case wind is 10 so we need to use the tenth line along the windscale:
PIC 8We're almost done, all you need to do now is to read the values for shooting angle and power from the blue scale.
PIC 9The straight blue lines represent angle, the vertical one represents 90 degrees (duh!!). Each of the light blue lines represent 2 degrees divisions. The dark blue lines represent 10 degrees divisions.
In this case we're at one dark blue line from 90 degress so 90-10=80. And then one light blue line from that so 80-2=78. Simple right

Its recommended that you label in pencil at least the dark blue lines, like 80, 70, 60,.....20, 10. When the final point falls between the angle lines then your angle would be an odd number, like 79 in case the point was between the 78 light blue line and the 80 dark blue line.
The smallest dark blue circle represents 1 powerbar, the next 2 powerbars, then 3 and 4. The light blue circles divide each powerbar in quarters.
In this case the point marked is barely beyond 2 powerbars. So we set the marker on GB a tiny bit beyond 2 powerbars, we also set the angle to 78 degrees.
IF you can't get 78 degrees, then all of what you did is worthless

. So make sure you CAN get enought angle before using certain aimchart that will yield a high angle. My recomendation is to use an aimchart with the lowest possible amount of air time so the angle needed is lower. In fact print 2 or 3 charts and use them according to the situation. Or use a mobile with a high angle range.
Some final facts about the chart generator. The charts are scaled so that the windscale is always the same, no matter what mobile or time constant you pick, with the exception of Boomer which has the windscale size doubled. This means that one windscale is good for any mobile. I programmed it like that so I can use the same windscale on all of my 30 Trico aimcharts (yup 30, so i can control de airtime

), but you might find this useful for random mobile games too.